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SEARCH KEYWORD -- Game audio



  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23

  Top 10 Reasons to Use HTML5 Right Now

So you’re still not using HTML5, huh? I guess you probably have your reasons; it’s not fully adopted yet, it doesn’t work in IE, you don’t like users, you’re out of touch or you are just passionately in love with writing strict XHTML code. HTML5 is the revolution that the web needed and the fact is, it is the future whether you like it or not — suck it up and deal. HTML5 isn’t hard to use or understand and even though it’s not fully a...

   HTML5,Accessibility,Cross browser compatibility     2011-12-08 02:52:38

  Building A Strong Indie Game Development Team

Are you looking to set up an independent game development team?  You’ll need a team that covers all areas of game development including programming, art, design, sound, project management and business.  You need to pick the right people that can work together for months or even years.  Below are some tips for putting the right team together to increase your chances of success. Roles Game development involves a number of common roles as well as some overlooked ones.  I...

   Software design,Game design,Team work,Pr     2011-08-24 02:16:32

  Chrome to block mixed content downloads in version 86

Google has announced its plan to block mixed content downloads in Chrome in February 2020 and now the day to block mixed content downloads is coming soon as we are nearing October when Chrome 86 is supposed to be released. What is mixed content downloads? According to Google, it is non-HTTPS downloads started on secure pages. For example, if you access a page called https://example.com/download, and in this page, there is a download link to http://download.example.com/something, ...

   CHROME,MIXED CONTENT DOWNLOADS     2020-09-18 21:10:53

  GDC 2012: How Vector Unit made the leap from console to mobile games

Matt Small, creative director at independent developer Vector Unit, thought his small studio would focus on consoles forever when it was working on Hydro Thunder Hurricane for Xbox Live Arcade. But then the smartphone and tablet market picked up, and mobile devices started to offer increasing amounts of processing power. That increase in power opened up new opportunities for the people at Vector Unit, which had years of developing for consoles. So the studio worked with Tegra chipmaker Nv...

   Advice,Game design,Palm,Phone,Change     2012-03-14 13:46:22

  PopCap’s 10 rules for commercial failure in mobile games development

PopCap, the company behind social gaming hits as Plants vs. Zombies and Bejeweled, has a way of doing presentations at conferences. Last year’s Social Gaming Summit presentation was insightful in the sense that developers were advised to postpone trying to make money from their game until there is some serious traction. At yesterday’s London Games Conference, PopCap’s presentation was equally remarkable. During a brief presentation David Bishop (Senior Game Designer) ...

   Game design,Rules,Smart phone     2012-04-16 13:25:27

  Simplicity Oriented Programming

After few years on Warsztat (a Polish gamedev site) I’ve noticed an interesting phenomenon. Every now and then there are Compos (programming competitions) organized in two different flavours. Some compos are single-run events that last only few hours, others are long-term (several days/weeks). And as an extra catch, the former are usually restricted to basic APIs (SDL, OpenGL etc) while the latter are free-for-all (all sorts of engines, UDK/Unity allowed). Now, results are somewhat shocki...

   Programming,Research,Advice,Time efficie     2011-08-04 01:55:40

  Output a file with HTTP range header in PHP

When downloading a large file, we may encounter some network issues which causes download termination and only part of the file is downloaded. When the network connection resumes next time, we may need to redownload the file again from the beginning. In order to save bandwidth, http provides a Range parameter in its header which can control the file transfer flow. With the range parameter in the header, we can resume the download from where we stop. Here is a piece of PHP code snippet which uses...

   PHP, range,http, file transfer     2013-01-09 05:55:05

  Lessons from the Trenches

I believe that making a game is part art and part science, so it's no wonder that managing a game project is also part art and part science. Clearly if it was all science then the industry would get a collective F for not having made any significant progress over the last decade - all one has to do is just glance at the published postmortems to see that the same patterns are repeated over and over.A game has to be fun, engaging, grab users in the first two minutes and also keep their a...

   Game,Trenches,Tips,Game design,pattern     2011-10-10 05:08:50

  New Text-to-Speech API for Chrome extensions

Interested in making your Chrome Extension (or packaged app) talk using synthesized speech? Chrome now includes a Text-to-Speech (TTS) API that’s simple to use, powerful, and flexible for users.Let’s start with the "simple to use" part. A few clever apps and extensions figured out how to talk before this API was available – typically by sending text to a remote server that returns an MP3 file that can be played using HTML5 audio. With the new API, you just need to add "...

   TTS,Google,Speech,Text,Text to Speech     2011-10-21 08:46:41